National Academy of Sciences Grant opportunity
published Apr 5, 2011 4:47pmThe Science & Entertainment Exchange of the National Academy of Sciences is seeking proposals to establish collaborative partnerships among scientists, entertainment industry professionals, and educators to develop educational products or services that effectively leverage the resources of the entertainment community (including film, television, and video games) to improve educational outcomes in science classrooms. A total of $225,000, generously provided by The Gordon and Betty Moore Foundation, will support the development of one or more innovative ideas.
Below is some additional information about the event that kicked off the initiative behind this grant.
On February 4, 2011, the National Academy of Sciences convened leaders in the fields of science, education, and entertainment at the Paley Center for Media in Los Angeles. The purpose of the meeting was to explore the ways in which bringing together film, television programming, video games, and other entertainment media with quality science content and exceptional classroom teaching can empower student learning in science, technology, engineering, and mathematics (STEM).
Focused primarily on the middle and high school grades, this day-long Summit provided a forum where leaders in science, entertainment, and education could exchange ideas and share new perspectives on this topic. The meeting encouraged cross-disciplinary dialogue and challenged participants to think more broadly about how they can contribute to improving America's STEM literacy and competitiveness. More information about the Summit on Science, Entertainment, and Education and a copy of the agenda can be found here.
Below is some additional information about the event that kicked off the initiative behind this grant.
On February 4, 2011, the National Academy of Sciences convened leaders in the fields of science, education, and entertainment at the Paley Center for Media in Los Angeles. The purpose of the meeting was to explore the ways in which bringing together film, television programming, video games, and other entertainment media with quality science content and exceptional classroom teaching can empower student learning in science, technology, engineering, and mathematics (STEM).
Focused primarily on the middle and high school grades, this day-long Summit provided a forum where leaders in science, entertainment, and education could exchange ideas and share new perspectives on this topic. The meeting encouraged cross-disciplinary dialogue and challenged participants to think more broadly about how they can contribute to improving America's STEM literacy and competitiveness. More information about the Summit on Science, Entertainment, and Education and a copy of the agenda can be found here.